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TeKenNation

8 Game Reviews

1 w/ Responses

"Punching random civilians in an empty void with your fist feels so empowering. I love it ~"

-Maestro Von Pounder
Punching The Next Target To a Pulp

"Why didn't I get invited?" :,(

Maestro Von Uninvited
"The Hitman That Nobody Invites to Parties"

"You stole my heart and my kidney... I want them back ~<3"

Maestro_Von_Paragon
"The Hitman that Hits The Spacebar Too Hard"

"You have awakened my dad's (TeKen_Nation) gaming addiction. Nothing else but to kick to high gear on them TANKMAN UNITS!!!"

-Tower Von Defense
The Unit who Defends his Company

"I just threw up cosmic particles, this shit is amazing ~<3"

-Maestro Von Skater Pro
"The Hitman that Can't Skate for Shit but Enjoys it Anyway"

Creator's Review:

"I believe there is potential. But I will say the movement does feel stiff. Not that it's bad but it's very hard to navigate around. I'd think that it could use some movement with a little more refinement. Trying to dodge the green cube is a bit hard since I'm trying to see where he will shift its direction towards. But given that you have to be very precise with your movement, you may need to practice a little bit in order to dodge.

Overall, it's a fairly decent demo, it has potential and could use some finer adjustments. It's either that or... pfft, I suck at video games. XD"

-Brendon

Dear Ninjamuffin,

"This shit is funky."

Love,
M.V.P.

I will say, I found this demo very challenging. You take the puzzles into a very claustrophobic and dynamic ambient room littered with portals and switches. Everything about figuring out which direction you need to go and when to push the button, made me bawl when I accidentally hit the lava mound at the very end of the last level. Being restricted to move only one direction REALLY makes you more concerned if you're heading the right direction or ultimately going to have to restart. The last level took me around 20 times, most of it being that I lost a lot of progress in what I initially would come to understand at the very end.

An overall experimental and interesting concept, it isn't trying to be complex in its controls but putting it into puzzles, mind you. The switches and portals are what make you switch places and that's a really good way of doing it without having a blank wall and bouncing back.

I'll see if I can pick this up on Steam~

jakes1403 responds:

Appreciate that! Thanks for playing!

Maestro Von Paragon @TeKenNation

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Joined on 1/5/21

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